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Use of expression capture in facial animationVideo footage of an actor can be mapped onto an arbitrary computer generated (CG) character. The animated character does not have to resemble the original actor. To achieve this expressions are captured from each frame of the actor's video. Then the CG character's face is mapped with virtual muscles that distort the model's mesh. The virtual muscles are tensed according to the captured data to reproduce face motions based on the original actor's. If required, certain muscle movements can be exaggerated or played-down over a section of the performance. The captured expression data contains information necessary to reproduce lip movements that look natural when used with audio from the original source video. This use of expression capture saves much time over the traditional key-frame animation technique. Click here to download the demo video. Use of expression capture for websites/ computer games
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